The Doctor Who Random Story Generator!
It really works, folks! (Sort of!)
By Paul Magrs
November 2015
This is by no means complete, nor in the
right order. Feel free to use any of this in any old order you fancy.
If we can agree that the essence of a good
Doctor Who story in any genre or format consists of:
A) The plaiting of strong narrative strands
pitching one or more groups of heroes against one or more group of villains and
monsters; B) bold visual imagery involving contrasts and juxtapositions and C)
slightly wonky allegory
Then this might work.
Ok:
Setting Up.
There needs to be two locations, with
perhaps two or three rooms in each, and some inbetween place. There must be a
strong contrast between all three. So: an Elizabethan manor house, a desert, a
space ship. The Roman Forum, an asteroid belt, a blue swamp on Venus.
You must have a group of humans who live
and work inside a hierarchy and wear uniforms accordingly. Soldiers, servants,
colonists. Most stand in the background nodding in early scenes and their
leaders fill in exposition about who and what and where they are.
Revolutionaries and malcontents are a good thing to bring in here.
When the Doctor and Companion(s) arrive he
gets to talk to both the highest and the lowliest in the land, classically
sympathizing with the put-upon and the lowliest. (A good twist is when this
turns out to be the leader.)
Take something from the news or popular
consciousness. Global climate change, transsexuals being abused by Germaine
Greer, the refugee crisis, etc. Map this onto your story about aliens quite
obviously at the start, but end up trying to disguise it as your story gets out
of control and has you saying all kinds of odd things you don’t really agree
with.
Choose a favourite old story to follow and
subvert: a Gothic tale, a Golden Age Mystery, a Shakespeare, a Greek Myth, a
classic SF film or a Puffin classic of the 1960s.
Best if a Companion has a flashback trauma
early in your story, either from a previous story, or their childhood. This will
come in useful for giving your runaround finale more resonance.
The Doctor’s developed a new quirk: now he
plays the triangle, plays with his yo-yo, is a bird spotter. This will come in
useful too, before the story’s out.
At the heart of your story place something
that’s to do with juxtaposition. Something strikingly visual. A giant whale
with the head of a baby. A department store stranded alone on a world of ice. A
theme park of cartoon characters in Dante’s Inferno. That kind of thing.
Something that plays with scale, time, sense or genre distinctions is good.
STUFF HAPPENING
Obviously, in terms of working through the
story, there needs to be the elements everyone knows:
Exploration / capture / bungled escape /
recapture / escape / bungled recapture / discovery of a mystery / a corpse / a
frightening state of affairs / someone who shouldn’t be there / an anachronism
/ a puzzle / aliens in disguise / a spooky factory. And then we must see the
Doctor standing up to brutality and discover an enigma that only he
half-understands as yet. (He might be pretending and completely understand it,
or not understand it at all. This depends on which Doctor it is. Some might
have already been to the end of the story and sorted it all out already, making
them a manipulative weirdo, and others might not even know what day it is yet.)
Now they must meet a new, slightly tragic
friend who takes them to meet his/ her people, who warn about all the dangers,
and then there’s an attack, the Doctor is curious despite the dangers and goes
to meet the enemy. The new friend goes with him, leaving the Companion(s)
behind. After a number of exciting events the new friend dies nobly and
tragically. The Doctor swears never to forget him / her, and promptly forgets
him / her.
The Doctor is captured by the enemy,
doesn’t even try to escape, generally larks about until they show him their
doomsday device which, depending up the relative sophistication of the story,
can be either a machine that looks like a teasmade or a long, impossible
explanation of the whole season’s accumulated storylines. The Doctor will stare
in outrage and slight bafflement either way.
MORE THINGS TO PUT IN:
A creature that is made of:
bits of insect / bits of metal / bits of
fur / scales / suckers / tentacles / bones / rocks / corpses / gelatinous stuff
/ baked beans, or any combination of the above. Mostly they’ll just say
‘raaarggh’ and lumber about. For added comedic effect give them a funny voice
or an entirely reasonable manner. For added sophistication, give them a long
speech about the whole season’s accumulated story lines.
Put in an interesting mode of transport for
taking the Doctor and friends between one location and another – a tube train
through the time Vortex, a escalator through the clouds, a soil pipe.
Have them escape from the base / city /
whatever and reveal a completely unexpected new location. Involve a shift in
scale or perspective or context. Eg, ‘So we were inside a vacuum cleaner / 17th
Paris / Freud’s mind… the whole time!’
CLIMAX.
There must be a ticking clock. Or bomb. Or
teasmade. Do not defuse it until the numbers are down to single figures. Keep
all your characters running towards it.
The Doctor has a vital piece of information
that he reveals once he gets to the teasmade. This ought – for the sake of
story clarity – to be something he has learned within this story. Or, if you
want to delight fans – it could be something no one’s mentioned since 1974.
The twist at this point, as everyone
watches the teasmade, might be:
The villain is a hero / the helpful friend
is still alive and a traitor / the villain reveals a backstory nugget that
makes things more morally complicated and we start to like him or her a bit /
or the hero does something assholish just at the wrong moment.
Or, someone from 1974 comes wandering in,
completely unexpectedly.
You are allowed three interviews between
the Doctor and your villain: 1) the villain triumphant, boasting and giving too
much away. 2) A meeting of equals, in which the villain falls for the Doctor
and offers to share power with him and the Doctor strings them along for a bit.
C) The Doctor defeated and gradually, gleefully reversing the situation.
Petard Hoisting. The Doctor does something
awful and downright fitting to his enemy.
NOTE ON VILLAINS: They used to be something
from pantomimes or horror films. Now they should be like contestants from The
Apprentice. (Companions are like contestants from The Great British Bake-Off.)
STORY STRANDS.
Separate your TARDIS Team early in the
story. Let the two sets make new local friends. Ply their two strands with
perhaps two strands featuring your story-specific characters (one nice, one
evil.)
All are moving towards the same setting for
the climax / denouement / wordy explanations. Say, throne room, top of an
office block or the centre of the maze. Everyone tries to trip each other up in
getting there. (Friends try to save each other / heroes try to prevent villains
reaching the doomsday teasmade / villains use heroes as landmine sheep.)
KEY POINTS:
The invading monsters are invariably
revealed to HAVE ALWAYS BEEN HERE.
The space-colonising humans have ALWAYS
BROUGHT THE BEST AND WORST OF HUMANITY with them into the stars.
Even though SHITTY THINGS HAPPEN, SOME
GREAT GOOD WILL COME. So – don’t muck about with history, even if it’s your
Time Lordy mission or some school teacher gets a fit of conscience.
Any hierarchical system – whether Time
Lords, school governors, soldiers or civil servants – is revealed to be rotten
at the core. With free stationery comes great temptation.
ALWAYS REMEMBER:
The best Doctor Who stories are very clever
things disguised as something stupid.
And the worst Doctor Who stories are very
stupid things disguised as something clever…
And generally, the Doctor is the former
while his enemies are the latter.
AVOID:
Long speeches about the trials of
immortality or the web of time.
Avoid stories about trials.
Avoid having something be just the thing it
is. If you have a story about giant insects, highwaymen, the moon, Albert
Einstein, then reveal them to be something quite different as well. For
example: an android, sentient jelly, a giant egg, an anteater, etc. Make the
thing something very different from what it seemed to be. If the thing turns
out to be just the thing it seemed to be, then that’s not as interesting or Dr
Who-ish.
Best if the Tardis is on the blink. A time
and space machine that works perfectly well is an awkward thing – for the
obvious reasons – in a story involving danger and exciting adventure.
NEVER let your companion say: ‘Can’t we
just go back to the TARDIS?’ Your audience might agree with them. Find a way to
make it impossible to return until at least the coda.
HANDY GUIDE TO THE STAGES OF A STORY:
INTRODUCTION What the fuck?
MIDDLE BIT. Run like fuck!
CLIMAX FUCK!!
DENEOUEMENT Thank fuck!
CODA.
What the fuck NOW?!
Now, the way you make those stages last
long enough to last a whole story involves some of the following stuff. Use
some of these (but not all, of course. That would be TOO MUCH.)
Cloning, mysterious transformation,
horrible botched surgery, apparent death, getting lost, being sent into another
dimension, getting whizzed into the distant past or future, becoming a ‘ghost’
(with a rational explanation), being mind probed (or mind-drained or
mind-robbed), being locked up, being possessed, being kept waiting for
execution, contracting a space disease, getting converted into a Cyberman,
being shot into a virtual reality without knowing it, falling in love, or
having a dream sequence.
ALWAYS INCLUDE:
A bad-tempered secondary cast member who
loses his or her temper and bellows at the Doctor and Companion(s): ‘You’re
wasting your time!’
This happens in almost every story.
It’s your job to make sure that they
aren’t. Not one single moment must feel like wasted time or padding. In the
world of Doctor Who, every single moment is absolutely packed! (With all the stuff in the list, above,
obviously.)
Also, though being confused during the
first three quarters of the story is a good thing, it’s nice if the audience
comes to UNDERSTAND IT ALL by the end.
And that’s it.
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